Morality in dialogue systems has raised great attention in research recently. A moral dialogue system could better connect users and enhance conversation engagement by gaining users' trust. In this paper, we propose a framework, MoralDial to train and evaluate moral dialogue systems. In our framework, we first explore the communication mechanisms of morality and resolve expressed morality into four sub-modules. The sub-modules indicate the roadmap for building a moral dialogue system. Based on that, we design a simple yet effective method: constructing moral discussions from Rules of Thumb (RoTs) between simulated specific users and the dialogue system. The constructed discussion consists of expressing, explaining, and revising the moral views in dialogue exchanges, which makes conversational models learn morality well in a natural manner. Furthermore, we propose a novel evaluation method in the framework. We evaluate the multiple aspects of morality by judging the relation between dialogue responses and RoTs in discussions, where the multifaceted nature of morality is particularly considered. Automatic and manual experiments demonstrate that our framework is promising to train and evaluate moral dialogue systems.
translated by 谷歌翻译
Multivariate time series forecasting constitutes important functionality in cyber-physical systems, whose prediction accuracy can be improved significantly by capturing temporal and multivariate correlations among multiple time series. State-of-the-art deep learning methods fail to construct models for full time series because model complexity grows exponentially with time series length. Rather, these methods construct local temporal and multivariate correlations within subsequences, but fail to capture correlations among subsequences, which significantly affect their forecasting accuracy. To capture the temporal and multivariate correlations among subsequences, we design a pattern discovery model, that constructs correlations via diverse pattern functions. While the traditional pattern discovery method uses shared and fixed pattern functions that ignore the diversity across time series. We propose a novel pattern discovery method that can automatically capture diverse and complex time series patterns. We also propose a learnable correlation matrix, that enables the model to capture distinct correlations among multiple time series. Extensive experiments show that our model achieves state-of-the-art prediction accuracy.
translated by 谷歌翻译
In this work, we propose a novel image reconstruction framework that directly learns a neural implicit representation in k-space for ECG-triggered non-Cartesian Cardiac Magnetic Resonance Imaging (CMR). While existing methods bin acquired data from neighboring time points to reconstruct one phase of the cardiac motion, our framework allows for a continuous, binning-free, and subject-specific k-space representation.We assign a unique coordinate that consists of time, coil index, and frequency domain location to each sampled k-space point. We then learn the subject-specific mapping from these unique coordinates to k-space intensities using a multi-layer perceptron with frequency domain regularization. During inference, we obtain a complete k-space for Cartesian coordinates and an arbitrary temporal resolution. A simple inverse Fourier transform recovers the image, eliminating the need for density compensation and costly non-uniform Fourier transforms for non-Cartesian data. This novel imaging framework was tested on 42 radially sampled datasets from 6 subjects. The proposed method outperforms other techniques qualitatively and quantitatively using data from four and one heartbeat(s) and 30 cardiac phases. Our results for one heartbeat reconstruction of 50 cardiac phases show improved artifact removal and spatio-temporal resolution, leveraging the potential for real-time CMR.
translated by 谷歌翻译
Given a piece of text, a video clip and a reference audio, the movie dubbing (also known as visual voice clone V2C) task aims to generate speeches that match the speaker's emotion presented in the video using the desired speaker voice as reference. V2C is more challenging than conventional text-to-speech tasks as it additionally requires the generated speech to exactly match the varying emotions and speaking speed presented in the video. Unlike previous works, we propose a novel movie dubbing architecture to tackle these problems via hierarchical prosody modelling, which bridges the visual information to corresponding speech prosody from three aspects: lip, face, and scene. Specifically, we align lip movement to the speech duration, and convey facial expression to speech energy and pitch via attention mechanism based on valence and arousal representations inspired by recent psychology findings. Moreover, we design an emotion booster to capture the atmosphere from global video scenes. All these embeddings together are used to generate mel-spectrogram and then convert to speech waves via existing vocoder. Extensive experimental results on the Chem and V2C benchmark datasets demonstrate the favorable performance of the proposed method. The source code and trained models will be released to the public.
translated by 谷歌翻译
We study a challenging task, conditional human motion generation, which produces plausible human motion sequences according to various conditional inputs, such as action classes or textual descriptors. Since human motions are highly diverse and have a property of quite different distribution from conditional modalities, such as textual descriptors in natural languages, it is hard to learn a probabilistic mapping from the desired conditional modality to the human motion sequences. Besides, the raw motion data from the motion capture system might be redundant in sequences and contain noises; directly modeling the joint distribution over the raw motion sequences and conditional modalities would need a heavy computational overhead and might result in artifacts introduced by the captured noises. To learn a better representation of the various human motion sequences, we first design a powerful Variational AutoEncoder (VAE) and arrive at a representative and low-dimensional latent code for a human motion sequence. Then, instead of using a diffusion model to establish the connections between the raw motion sequences and the conditional inputs, we perform a diffusion process on the motion latent space. Our proposed Motion Latent-based Diffusion model (MLD) could produce vivid motion sequences conforming to the given conditional inputs and substantially reduce the computational overhead in both the training and inference stages. Extensive experiments on various human motion generation tasks demonstrate that our MLD achieves significant improvements over the state-of-the-art methods among extensive human motion generation tasks, with two orders of magnitude faster than previous diffusion models on raw motion sequences.
translated by 谷歌翻译
Low-dose computed tomography (CT) plays a significant role in reducing the radiation risk in clinical applications. However, lowering the radiation dose will significantly degrade the image quality. With the rapid development and wide application of deep learning, it has brought new directions for the development of low-dose CT imaging algorithms. Therefore, we propose a fully unsupervised one sample diffusion model (OSDM)in projection domain for low-dose CT reconstruction. To extract sufficient prior information from single sample, the Hankel matrix formulation is employed. Besides, the penalized weighted least-squares and total variation are introduced to achieve superior image quality. Specifically, we first train a score-based generative model on one sinogram by extracting a great number of tensors from the structural-Hankel matrix as the network input to capture prior distribution. Then, at the inference stage, the stochastic differential equation solver and data consistency step are performed iteratively to obtain the sinogram data. Finally, the final image is obtained through the filtered back-projection algorithm. The reconstructed results are approaching to the normal-dose counterparts. The results prove that OSDM is practical and effective model for reducing the artifacts and preserving the image quality.
translated by 谷歌翻译
With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.
translated by 谷歌翻译
Although physics-informed neural networks(PINNs) have progressed a lot in many real applications recently, there remains problems to be further studied, such as achieving more accurate results, taking less training time, and quantifying the uncertainty of the predicted results. Recent advances in PINNs have indeed significantly improved the performance of PINNs in many aspects, but few have considered the effect of variance in the training process. In this work, we take into consideration the effect of variance and propose our VI-PINNs to give better predictions. We output two values in the final layer of the network to represent the predicted mean and variance respectively, and the latter is used to represent the uncertainty of the output. A modified negative log-likelihood loss and an auxiliary task are introduced for fast and accurate training. We perform several experiments on a wide range of different problems to highlight the advantages of our approach. The results convey that our method not only gives more accurate predictions but also converges faster.
translated by 谷歌翻译
Various depth estimation models are now widely used on many mobile and IoT devices for image segmentation, bokeh effect rendering, object tracking and many other mobile tasks. Thus, it is very crucial to have efficient and accurate depth estimation models that can run fast on low-power mobile chipsets. In this Mobile AI challenge, the target was to develop deep learning-based single image depth estimation solutions that can show a real-time performance on IoT platforms and smartphones. For this, the participants used a large-scale RGB-to-depth dataset that was collected with the ZED stereo camera capable to generated depth maps for objects located at up to 50 meters. The runtime of all models was evaluated on the Raspberry Pi 4 platform, where the developed solutions were able to generate VGA resolution depth maps at up to 27 FPS while achieving high fidelity results. All models developed in the challenge are also compatible with any Android or Linux-based mobile devices, their detailed description is provided in this paper.
translated by 谷歌翻译
Traffic state prediction in a transportation network is paramount for effective traffic operations and management, as well as informed user and system-level decision-making. However, long-term traffic prediction (beyond 30 minutes into the future) remains challenging in current research. In this work, we integrate the spatio-temporal dependencies in the transportation network from network modeling, together with the graph convolutional network (GCN) and graph attention network (GAT). To further tackle the dramatic computation and memory cost caused by the giant model size (i.e., number of weights) caused by multiple cascaded layers, we propose sparse training to mitigate the training cost, while preserving the prediction accuracy. It is a process of training using a fixed number of nonzero weights in each layer in each iteration. We consider the problem of long-term traffic speed forecasting for a real large-scale transportation network data from the California Department of Transportation (Caltrans) Performance Measurement System (PeMS). Experimental results show that the proposed GCN-STGT and GAT-STGT models achieve low prediction errors on short-, mid- and long-term prediction horizons, of 15, 30 and 45 minutes in duration, respectively. Using our sparse training, we could train from scratch with high sparsity (e.g., up to 90%), equivalent to 10 times floating point operations per second (FLOPs) reduction on computational cost using the same epochs as dense training, and arrive at a model with very small accuracy loss compared with the original dense training
translated by 谷歌翻译